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When I first started making ribbon sculptures in 2005, I quickly realized the need for a way to visualize new shapes.
Commercial CAD programs were not easy to adapt to this task.
Because of my engineering background, the option of writing my own software was not intimidating.
The first version of the software was written in the "C" programming language, and was built on the foundation of
a 3D rendering demo from Apple's Software Developer web site.
I added code for mathematically describing each section of a ribbon, and menus to piece together a number of sections.
The 3D rendering allowed me to rotate the sculpture and view it from any direction.
New shapes are made by simply playing with different size and shape pieces on the computer screen
(I always liked playing with Tinkertoys when I was younger).
As you work with these ribbon shapes, you find that it's possible to replace one sequence of sections with a
slightly different sequence of sections to create a new and interesting shape.
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